Shattered Pixel Dungeon /

Last updated : 10/3/2025 (finally a conclusion) (still considered incomplete)

- Introduction -

- Assets -
Audio
Graphics
Lore
Development stuff
Installers
- Online requirements -
Online-only functions
Where it connects to
Privacy policy
- Gameplay -
Playable characters
Controls
- Other additional bonuses -
- Conclusion -

Introduction

Yes, the "Shattered" in SPD refers to the intial start of rebalancing the original Pixel Dungeon & breaking it, but I'd also like to canonically take the Shattered Pixel part & apply it to an already broken Pixel device. As in a Pixel phone user has ragequit from the frustration of losing in SPD & shattered pers' device.

But seriously, back to SPD the game. I've encountered this game since 0.9.x & had played it intermittently since then (at least nowadays, back then I played SPD quite often). I got frustrated somewhere from a combination of roguelike pains & MSI syndrome (which made my disdain even worse).

And this is the first review that I arbitrarily scored, just so my feelings look slightly clearer.

Assets

Current average : 6/10.

Audio

For the BGMs, I'll just list my opinions.

Though, in A11 running 2022 security patches, BGM behavior is inconsistent. For example, I got ArrowOS not playing most of the BGM while Jaguar & Lineage gets to play them. Not much of an issue since Kristjan has put the music up in his YouTube playlists (regular / deluxe) & you can play your own music files (or the linked BGMs, preferably downloaded) if you prefer it to his BGM, but a bit of a shame.

Nothing much to say about the sound effects - they serve their purpose well, and nothing else. As for dubbing, just dub the speeches yourself since there's none.

Final verdict : 7/10 - I somewhat liked the new BGM (particularly the Dwarven Metropolis ones), though I can't consistently hear it in A11. The sound effects, on the other hand, are serviceable.

Graphics

For graphics, SPD is serviceable. Not the ultra-"realistic" bullcrap the big gaming corpos would shill, just some mostly 3d-ified pixel things. Whatever's there does convey most of their stuff well, for the most part. A certain eye left me wanting for an update, though only after 00-Evan shared some 10-year flashback which featured some interesting changes (more horrifying Yog-Dzewa, scarier mimics, more banged up DM300, Rogue consistently wearing a face mask).

Final verdict : 6/10 - For pixelified things, they are what they are, though some improvements could be easily made. With 00-Evan's new changes, it could spike to 8/10, excluding Goo with teeth.

Lore

In SPD, the lore feels somewhat bolted on. Not that it's bad, mind you (I occasionally made up some random story in my mind, sometimes even in games that dedicate themselves to their lore), but not much to do with, or build upon.

Though, based on what's currently available in-game, here's what I summarized (SPOILER ALERT - skip if you don't want to know the inbuilt lore) :

Final verdict : 5/10 ‐ neutral. What's there was a prologue, what will be here would be what you play.

Development stuff

First off, unlike basically the majority of games nowadays, Shattered Pixel Dungeon is open source under the GPLv3 license. All commits are dumped in one go whenever SPD gets updated, which sounds like how I update my site. Anyway, while this is overall neat, this generally won't matter to most end-users who would only like to play the game.

As for bugs & any signs of lack of polish, I haven't really encountered them for now. Then again, I didn't bother doing much with SPD other than disabling its internet connections & normally playing the game, sometimes with personal music (not just because some 2022 Android security patch cockblocked me from the BGMs).

With all these, it comes as no surprise that SPD gets 10/10 on this front as well, even with GitHub being ripe to nitpick.

Installers

Straight from GitHub Releases, where SPD tends to be officially released gratis :

And for the alternate places in addition to GitHub - not that I recommend them (aside from Arch/Artix), but if you wanted to...

All of the assets are included in the apps / installers.

SPD predictably gets a perfect 10/10 for this one. Sure, I could nitpick GitHub to hell, but as a whole you don't need any online accounts to download any of SPD's installers (other than iPhone); making SPD automatically better than most games nowadays on this front.

Online requirements

For those reading this part for the first time, this section is for the online connections the application makes outside of the "necessary" connection required to download the installer.

10/10 for offline-only, though I'd rate its online stuff 9/10.

Online-only functions

SPD has news & updates checking enabled by default, with beta updates disabled by default (unless you installed beta builds, in which case it's immutably enabled). Also enabled by default is "Only check on WiFi" which prevents mobile data users (and mobile hotspot too) from unneccesary checkings unless toggled off. While the defaults are not ideal, they don;t affect gameplay at all. However, the "news" retrieved by the app are only stubs, in which you will have to open SPD's page to view the full news. Therefore, I shall rate SPD's online-only functions 9/10.

Haven't tested out the -Gplay build &40;and I don't think I would) so no comment on that for now.

Where it connects to

For updates & news checking, the app connects to shatteredpixel.com & api.github.com. Tested version is 2.5.4-Android.apk, the latest at the moment of writing (3/10/2024).

shatteredpixel.com is cuckflared (as seen in the email link when JS is disabled for shatteredpixel.com, redirecting to the cdn-cgi email protection page).

Final verdict : 3/10. Connects to big corpo servers (CloudFlare & GitHub/Microsoft). Sure, these connections are optional & do not affect gameplay, but on their own they suck.

Privacy policy (Page / App)

Linked privacy policy for the app seems to only cover the mobile app store builds.

As for the non-app-store-build (such as the -Android.apk), there doesn't seem to be any data collections whatsoever. For this one, SPD gets 10/10.

Gameplay

Briefly speaking, here's how SPD is usually played :

  1. Pick a class (if it's your first time after installing the game you can only pick Warrior)
  2. Progress through dungeon while killing enemies... while not being defeated by said enemies. The first 2 floors (for first play only) will also be your tutorial mode.
  3. Shop for stuff at 6F, 11F, 16F, & 20F (but only if you cleared the shopkeeper's quest as per appeared around 17F-19F).
  4. Rush the hall unlocked after the final boss for the game‐ending item.
  5. Decide whether to end game (and/or leave game‐ender at ≥25F and freeroam the dungeons in preparation?) or ascend back to 1F with increased difficulty (while being stuck with the game‐ending item). That is, if you didn't get defeated before this point.
  6. End game. If you get defeated anywhere before this point skip everything up to this point.
  7. Repeat. Optionally with added challenges, which you unlock by winning the game for the 1st time.

In my opinion, SPD is at its most challenging & fun between the 2nd half of Sewers (≥3F) & Dwarven Metropolis. Past the Dwarf King, it's all just a chore of getting the last stages (and the ascension mode, if I felt like it) done as soon as I can, mostly because everything I could've set up has already been set up.

Playable characters

In a nutshell, every class in SPD seems to be Warrior with various gimmicks (at least how I play it), which gets further extended by armor ability & subclass.

Wait a moment... Why does it sound like you liked the female classes more than the male classes?

Funny how that works, but it's too easy to explain. The females are more fun to play as than the males, for the most part. However, with the addition of the gender‐neutral Cleric, this is not as true, for now. At the moment, I will average the playables as 5.25/10, as far as my experience with them goes.

Controls

Quite simple actually ‐ with taps. Tap on empty tile to move to it, tap on tile with npc to interact with it, manually tap tile with stuff on it (may require another tap depending on conditions) to interact with it. Easy. Though I don't particularly like the action button that pops up on the bottom-left area of the display (and is always present for Champion to give her something to quickly swap primary weapons), which can never be disabled let alone moved somewhere less intrusive. Another issue I saw with these controls would be how it scales with different hardwares. On average, it should've got 4.66/10, but since that sounded too awkward so I'll just round them to 4/10, all because of those action buttons.

On phones on portrait mode (the default way Pixel Dungeon games tend to be played) the controls are fine enough as it is. Perhaps the only issue that could stem from this scale would be you not paying full attention to what's going on, leading to some questionable inputs (such as falling off a cliff or triggering a visible trap when you should've & could've avoided it). Though that issue can always be mitigated paying maximum attention. I'd rate this one 6/10.

On phones running in landscape mode... I have nothing to say for this one yet. I haven't seriously played in this mode yet. Though I can say this mode is immediately more cumbersome than the portrait mode, not helped by just how wide my X3P's screen is in landscape. 4/10 for now.

On computers where you get a mouse (and/or a trackpad if laptop) & keyboard, the game pretty much slows to a grind. Sure, it can be nice to be really precise so you pay maximum attention at all times, but I'm not sure I like my own controls slowing my gameplay down to a halt. 3/10.

Conclusion

Shattered Pixel Dungeon informs me just how much I do NOT like roguelikes. Before even knowing this game, I previously had zero knowledge (let alone any opinion) on roguelikes. And after ≥3 years of fun & frustration... I'd say roguelikes aren't my cup of fun. However, aside from my issues with SPD's gameplay (and roguelikes as a whole), SPD is a very good game, in terms of technicalities. Therefore, I recommend SPD if you like roguelikes (and are looking for some decent open source games, which I would add is not enough, but every bit counts).

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